![]() This has been increased since release and you can use apps to effectively increase the size of your stash, but it's still annoying for hoarders like me. For many builds, it's still worth spending most of your points in Physique due to the relatively short supply of ways to improve your defenses. Although improved, the attribute system is pretty one dimensional.A verbose heads up/warning debuff display would be welcome. Debuffs on your character can be quite deadly and easy to miss or know what they are.I would like to see it possible to make a very offense-oriented character, relying on twitch reflexes (aka Mathil), CC and teleport to avoid engagement. Because of this, most "high-end" builds (including caster builds) turn into some variety of "tank and spank" when fighting bosses.Ideally, it should have diminishing returns, in that the first application within a time window would have an effect but subsequent applications would be increasingly less effective to fully resisted. Too many damage types and therefore resistances.Or just make a new character, because this game is a theory crafter's wet dream. ![]() These fights are designed to only be doable by the most powerful characters that heavily exploit mechanics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |